Aile Striker is equipped with a pair of beam sabers, and the Strike often uses this pack with a beam rifle and shield. Aile was the most commonly Striker Packs (especially by early Strike pilot Kira Yamato), and generally the one that Strike would sortie with. Later on, it was upgraded to allow atmospheric flight by both the Orb Union and the Alliance, and was used with the MBF-02 Strike Rouge and the GAT-01A2R 105 Slaughter Dagger. The pack also has an auxiliary battery at the back and can work in aquatic environment. It is designed to enhance GAT-X105 Strike Gundam's mobility in zero gravity, but its large thrust enables gliding for a short time under gravity, enabling high jumps and even turning in the air. In fact, ZAFT later uses the Striker Pack's delivery concept for their own Silhouette System, which utilized unmanned "Silhouette Flyer" vehicles to deliver Silhouettes for mid-battle changeovers.ĭeveloped by Morgenroete, Aile Striker is a high-mobility backpack with large variable wings and four high-power thrusters. The Alliance continues developing new Striker Packs, while ZAFT created derivative weapon systems known as "Wizards" and "Silhouettes". The usefulness of the Striker Packs system was fully demonstrated during the first war, and together with the terms of the Treaty of Junius Seven, caused both the Earth Alliance and ZAFT to adopt it or its derivative as the mainstays of their armed forces afterwards. Another example is seen with the creation of a combined Multi-weapon Striker Pack (derived the Aile, Sword, and Launcher Packs) used to form the GAT-X105+AQM/E-YM1 Perfect Strike Gundam. One instance of this is shown in a scene in Mobile Suit Gundam SEED Re: had the Strike Gundam utilize the Aile Striker Pack with the 'Panzer Eisen' rocket anchor and the 'Schwert Gehweir' anti-ship sword used with the Sword Striker Pack. The Alliance also found the Skygrasper useful enough that they put the unit into production to support their Striker Pack compatible mass production MS.Ī curiosity of the Striker Packs that was never fully capitalized was their combinatorial ability - the ability to swap and retool armaments from one pack to another. However despite all this, in the few instances these techniques were used successfully, it aids and replenishes the Strike during combat. This is further compounded by the Striker Pack's components often having to be mounted individually across the Strike's body. Additionally, the Striker Packs themselves lacked any kind of maneuvering capability, making mid-flight docking an extremely difficult proposition for the Strike's pilot. Switching packs in a fight left the Strike vulnerably exposed as its Phase Shift Armor is down during the process, this leaves both the pack and the unit susceptible to enemy fire. These delivery methods however are not without their flaws. Furthermore, since the Striker Packs each contain an auxiliary battery that can be harnessed by the unit, successfully switching packs mid-combat also extended the Strike's overall combat endurance and operation time. To allow the exchange of Striker Packs during mid-battle, several ways of delivering them were developed - from launching the desired Striker Pack from Archangel's catapult, to developing an equally-compatible support fighter (the FX-550 Skygrasper) to deliver the Striker Packs to the mobile suit. The concept sought to provide specifically-designed Striker Packs to meet a variety of combat situations, and a suitable Striker Pack is usually mounted onto the Strike before the MS launches. The Striker Packs were intended to boost the combat potential of one of the Earth Alliance's newest G-Weapons - the GAT-X105 Strike Gundam - by being able to change its weapon systems, either strategically or "on the fly" if needed.
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